

INTRODUCTION
The emulation using a bond-out chip is one of the possibilities to debug efficiently an application. Generally, a Super10 emulator uses two boards. The first one contains the bondout controller, adapter connections and support logic. The second board contains an optional trace memory with triggers. In order to optimize the execution speed of the code, the user will work with the trace of the emulator.
The purpose of this application note is to give to the user all the keys to read and interpret the information shown in a Super10 Bondout trace and especially the timestamps. Thanks to trace examples, the reader will get advice and guidelines to check the execution timing of his code.